OD is Hideo Kojima’s return to horror, and while I’d like to say it’s cloaked in mystery we actually know a fair bit about it: it’s co-written with Jordan Peele of Get Out fame, and stars Sophia Lillis, Hunter Schafer, and a posthumous Udo Kier. According to Kojima, early trailers may point to “a standard horror game” but it’s definitely not that at all.
In fact, we’ve been told repeatedly that OD is like nothing else that’s come before: what it actually is, is a mystery Kojima seems pretty eager to exacerbate. In a new Entertainment Weekly feature which seems designed, maybe with poor timing, to celebrate the virtues and achievements of Xbox as it enters its 25th year, Kojima is called on to comment about OD, which will be published by Xbox Game Studios.
“I wanted to do something new. I wanted to do something different,” Kojima told EW. “I had this OD concept since I was working on DS1 [Death Stranding] and I was working on it just by myself. I can’t reveal much detail, but it’s something that no one has ever seen before. A new game system.”
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He goes on to say that despite being Hideo Kojima, the creator of Metal Gear Solid and Death Stranding, and perhaps the most beloved (maybe only) auteur in the biz, many weren’t receptive to his pitch. “I pitched to many people, to the big companies, and also to the up-and-coming companies. All of them said the same thing,” Kojima said. “They said that I’m crazy, and that they really don’t understand the concept—that they will not be able to do it.”
Phil Spencer, former Xbox head, was pretty keen on the concept though. Or else, he was keen to secure a crowdpleasing exclusive after Kojima’s decades-long association with PlayStation. Most of the Metal Gear Solid games didn’t or haven’t launched on Xbox consoles, though the majority have since been reissued on that platform. Death Stranding and its sequel both launched as PlayStation exclusives: the first eventually came to Xbox, but the second is yet to make the jump.
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New Xbox head Asha Sharma supports OD, calling it “deeply moving” and representative of “another kind of game”. She also seems eager to conflate Xbox’s support of the game with its broader vision for the medium as a whole. “We need to make sure our platform is sufficiently open so more creators and developers can come on board and be successful, because the next Kojima is yet to be known.” (True, but perhaps he was among the thousands laid off by Microsoft in the last two years).
Kojima has a tiny bit more to say about OD: “I wanted to go beyond the limit of the ‘scariness’ that other games had reached. It’s a single-player game, and I wanted to make it as scary as possible. But for those that might stop playing when it gets too scary, I have thought of a system that will allow them to keep going. I can’t say much more, because it’ll give too much of a hint on the system, and I could get in trouble for saying too much!”
OD has yet to get a release date.


